Key of Terror - located at Countess (Forgotten Tower) Act 1 Hell Key of Hate- located at Summoner (Arcane Sanctuary) Act 2 Hell Key of Destruction- located at Nihilathak (Halls of Vaught) Act 5 Hell
The keys drop with 1/34 chance
After you get the 3 keys, put them in your cube at act 5 and it will make a portal that leads to one of three places.
If you go into the portal and it looks like you're in Act 2, it means you're going to have to kill Duriel. Duriel drops Baal's Eye.
If you go into the portal and it looks like you're in Act 4, it means you're going to have to kill Izual. Izual drop's Meph's Brain. If you go into the portal and it looks like you're in the Tower's cellars, it means you're going to have to kill Lilith. Lilith drops Diablo's Horn..
After gathering all 3 of the organs (Diablo's horn, Baal's Eye, Meph's Brain), go to act 5, cube the 3 items, and a portal will appear that say's "Tristam".
In there is Diablo Clone , Baal and Mephisto......Unless you have a godly Smiter, soloing this is impossible. If possible, have a couple trustworthy friends help you kill the three bosses. After they are all killed, a Hellfire Large Charm will drop, along with a number of standard of heros'.
Many people have complained that they keep getting the same portal time after time, so they cannot get all three organs. An easy way to get around this is to save up all 9 keys before you start collecting them. Once you have all 9 keys, open one portal, kill the boss, open up the next portal, and then repeat until all your keys are used. This method ensures that you get one of each organ. However do not cube the portals on the exact same spot or they will overlap, and you will be unable to go into newly opened one. Eth Armor Upgrade Bug
Affects Realms and SP/Open Due to a calculation skip, the ethereal bonus to defense is lost when upgrading any unique ethereal armor piece (belt, gloves, boots, armor, shield, helm). The item remains ethereal, but loses all defense bonuses. There is no fix at the moment.
From GoddessLeela/Leelality: When a piece of armor is dropped, its defense is calculated in the following manner: 1) A random number is selected between the min/max base defense for that armor type. 2) If the armor has ED%, step 1 is ignored and the base defense is instead set to max+1 3) If the armor is ethereal, multiply the base defense by 1.5 4) ED% is applied as a multiplier on base defense 5) Defense+X is added ... and you have the final, displayed defense rating for armor.
Now, for the bug: when you upgrade unique armor, steps 2 and 3 are skipped when calculating the new defense.
Many armors which have elite min not much above exceptional max will not benefit much from the upgrade, and will probably not be worth upgrading at all considering the rune cost and str/level reqs. *Ethereal* versions of armor are even less worthy to upgrade, as they lose the 50% bonus and can often end up with *lower* defense and have higher reqs. Not a good deal. :-
********** From Scythetleppo: If you use the cube formula: 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + *Normal* Body Armor = Socketed Body Armor of same type
Random number of sockets 1-Max. You will get 50% more def on all ETH armors. Ethereal bonus is 50% and the bugged Ethereal armor bonus is 100%. If you found Ethereal boneweave that had 750 defense, this would become 1000 defense.
500 base defense makes 750 defense ethereal, and 1000 defense bugged ethereal
it does work with shields and helms... 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type